199: The Library’s Guide to Graphic Novels

Steve chats with John Ballestro, editor of The Library’s Guide to Graphic Novels, along with many of the contributors, to discuss the ever-changing ways that graphic novels are created, packaged, marketed, and released, exploring such topics as the history of comics, collection development, cataloging, and specialized resources.

Today’s show is brought to you by Syndetics Unbound, from ProQuest and LibraryThing. Syndetics Unbound helps public and academic libraries enrich their catalogs and discovery systems with high-interest elements, including cover images, summaries, author profiles, similar books, reviews, and more. Syndetics Unbound encourages serendipitous discovery and higher collection usage, and was recently awarded Platinum distinction in the LibraryWorks 2021 Modern Library Awards. To learn more about Syndetics Unbound, visit Syndetics.com. While there, be sure to visit their “News” tab to check out the Syndetics Unbound Blog for news and analysis, including a break-down of 2020’s most popular titles in public and academic libraries.

SHOW NOTES:

The Library’s Guide to Graphic Novels
ALCTS
Fantagraphics
“The Differences Between Manga, Manhwa & Manhua, Explained” [CBR.com]
Graphic Medicine
The Comic Book Collection (Library of Congress)
Cataloging Graphic Novels (Library of Congress)
LCSH 1430
DC Archive Editions

Recommendations:

Digger by Ursula Vernon
Graphic Medicine – Penn State Press
Graphic History Series – Oxford University Press
Understanding Comics by Scott McCloud
Maus by Art Spiegelman
Persepolis by Marjane Satrapi 
Fun Home by Alison Bechdel
Guy Delisle
Joe Sacco
East Asia Comics Collection – University of Pennsylvania
Mom’s Cancer by Brian Fries
The Bad Doctor by Ian Williams
Epileptic by David B.
Syllabus: Notes from an Accidental Professor by Lynda Barry
What It Is by Lynda Barry

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